Trees as areas of knowledge A tree is a scope of view over a connected group of skills — an area of knowledge that forms a logical part of a larger whole. Take a front-end developer. Their full role covers a lot of ground, but the ground has natural regions: Testing, Frameworks, JavaScript/TypeScript, Styling/CSS. Each of those regions becomes a tree. Inside each tree sit the skills of that area, connected by their prerequisites — and because most skills in an area depend on other skills in the same area, the whole thing naturally reads as a tree shape in a diagram: broad foundations at the bottom, specialised skills branching above. Three things to know about trees: The slicing is yours. How a role divides into areas is up to the team. There's no canonical set of trees for "front-end developer" — there's the set that matches how your team thinks about its work. If the names feel obvious to the team, the slicing is right. Every tree gets a clear name. The name describes the area it covers — a person glancing at the forest should know what lives in each tree without opening it. A skill is defined only once, anywhere. Trees show skills; they don't own them. The same skill is never defined in two trees. (It may still appear under another tree as a root — that's the subject of the roots page.) A tree is deliberately human-sized: big enough to represent a real area of expertise, small enough to take in at a glance and reason about in a conversation.