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Method

Growing Talent

Growing Teams

Growing Skills

Skillforests Method Guide

The Skillforests method — concepts, structures, and the practices built on them. Draft generated from the method repo.

The Skillforests method

Skillforests Method Guide

What Skillforests is

Skillforests Method Guide The Skillforests method

Skillforests is a way of managing skills that borrows its best idea from video games: the skill tree. Instead of job descriptions full of adjectives and reviews full of vibes, every role gets a forest — a living map of all the skills that role needs, how they ...

Where it comes from

Skillforests Method Guide The Skillforests method

In early 2020, the question was simple: professional competencies relate to each other in complex ways — could those relations be drawn as a graph that's actually easy to understand? Games had already solved this. Path of Exile, the Diablo series, Skyrim — all...

The problems it solves

Skillforests Method Guide The Skillforests method

Most organisations manage skills through a fog. The information exists — in people's heads, scattered across CVs and review documents — but nobody can see it. The forest replaces the fog with a map, and a few chronic problems dissolve on contact. Reviews made ...

How to read this book

Skillforests Method Guide The Skillforests method

The book has two parts, and the split is deliberate. Part I (chapters 1–6) is the shared foundation. It defines the building blocks — skills, levels, trees, roots, forests, ranks — and the two disciplines that keep a forest trustworthy: honest assessment and r...

Skills

Skillforests Method Guide

The skill as building block

Skillforests Method Guide Skills

Everything in a forest is made of skills. A skill is one concrete ability: something you can do, demonstrate, and — crucially — name precisely. Precision is the whole game. "I know marketing" tells you nothing; it's a continent, not a skill. But break it down ...

Prerequisites

Skillforests Method Guide Skills

A prerequisite is a skill you need before another skill becomes learnable. You can't write media queries before you know CSS basics; you can't run an email campaign before you can write one email. Prerequisites are how the forest knows the order of things — th...

Two kinds of skill

Skillforests Method Guide Skills

Every skill in a forest is one of exactly two kinds. The split answers a simple question: is there anything meaningful to grade? No-level skills (yes/no). Some abilities are small enough that you either know them or you don't. Media queries are the classic exa...

The three levels

Skillforests Method Guide Skills

The three levels are the load-bearing definitions of the whole method — everything from self-assessment to promotion runs through them. They're written so you can place yourself without guessing. Beginner. You know the basics — say, right after an online cours...

Granularity — how big is a skill?

Skillforests Method Guide Skills

Cut skills too big and people stall on them for a year; too small and the forest becomes confetti. The method uses a single rule of thumb: Progressing a skill by one step should take roughly a month, up to about three. That's the whole rule. It gives you two t...

Trees

Skillforests Method Guide

Trees as areas of knowledge

Skillforests Method Guide Trees

A tree is a scope of view over a connected group of skills — an area of knowledge that forms a logical part of a larger whole. Take a front-end developer. Their full role covers a lot of ground, but the ground has natural regions: Testing, Frameworks, JavaScri...