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Skillforests Method Guide
The Skillforests method — concepts, structures, and the practices built on them. Draft generated from the method repo.
The Skillforests method
What Skillforests is
Skillforests is a way of managing skills that borrows its best idea from video games: the skill tree. Instead of job descriptions full of adjectives and reviews full of vibes, every role gets a forest — a living map of all the skills that role needs, how they ...
Where it comes from
In early 2020, the question was simple: professional competencies relate to each other in complex ways — could those relations be drawn as a graph that's actually easy to understand? Games had already solved this. Path of Exile, the Diablo series, Skyrim — all...
The problems it solves
Most organisations manage skills through a fog. The information exists — in people's heads, scattered across CVs and review documents — but nobody can see it. The forest replaces the fog with a map, and a few chronic problems dissolve on contact. Reviews made ...
How to read this book
The book has two parts, and the split is deliberate. Part I (chapters 1–6) is the shared foundation. It defines the building blocks — skills, levels, trees, roots, forests, ranks — and the two disciplines that keep a forest trustworthy: honest assessment and r...
Skills
The skill as building block
Everything in a forest is made of skills. A skill is one concrete ability: something you can do, demonstrate, and — crucially — name precisely. Precision is the whole game. "I know marketing" tells you nothing; it's a continent, not a skill. But break it down ...
Prerequisites
A prerequisite is a skill you need before another skill becomes learnable. You can't write media queries before you know CSS basics; you can't run an email campaign before you can write one email. Prerequisites are how the forest knows the order of things — th...
Two kinds of skill
Every skill in a forest is one of exactly two kinds. The split answers a simple question: is there anything meaningful to grade? No-level skills (yes/no). Some abilities are small enough that you either know them or you don't. Media queries are the classic exa...
The three levels
The three levels are the load-bearing definitions of the whole method — everything from self-assessment to promotion runs through them. They're written so you can place yourself without guessing. Beginner. You know the basics — say, right after an online cours...
Granularity — how big is a skill?
Cut skills too big and people stall on them for a year; too small and the forest becomes confetti. The method uses a single rule of thumb: Progressing a skill by one step should take roughly a month, up to about three. That's the whole rule. It gives you two t...
Trees
Trees as areas of knowledge
A tree is a scope of view over a connected group of skills — an area of knowledge that forms a logical part of a larger whole. Take a front-end developer. Their full role covers a lot of ground, but the ground has natural regions: Testing, Frameworks, JavaScri...